Implementing Second Life: Ideas, Challenges and Innovations
Second Life is a virtual world owned by Linden Lab with over fifteen million users. It is currently one of the most popular 3-D social virtual worlds. The use of Second Life by libraries and universities has become a hotly debated topic in Library and Information Science circles. Early adopters of Second Life have been called evangelists, while nonusers of Second Life have been called Luddites who

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